Bültmann & Gerriets
Test Driven Development
By Example
von Kent Beck
Verlag: Pearson ITP
E-Book / EPUB
Kopierschutz: ePub mit Wasserzeichen

Hinweis: Nach dem Checkout (Kasse) wird direkt ein Link zum Download bereitgestellt. Der Link kann dann auf PC, Smartphone oder E-Book-Reader ausgeführt werden.
E-Books können per PayPal bezahlt werden. Wenn Sie E-Books per Rechnung bezahlen möchten, kontaktieren Sie uns bitte.

ISBN: 978-0-13-758523-6
Auflage: 1. Auflage
Erschienen am 25.03.2022
Sprache: Englisch
Umfang: 240 Seiten

Preis: 40,49 €

Klappentext
Biografische Anmerkung
Inhaltsverzeichnis

Quite simply, test-driven development is meant to eliminate fear in application development. While some fear is healthy (often viewed as a conscience that tells programmers to "be careful!"), the author believes that byproducts of fear include tentative, grumpy, and uncommunicative programmers who are unable to absorb constructive criticism. When programming teams buy into TDD, they immediately see positive results. They eliminate the fear involved in their jobs, and are better equipped to tackle the difficult challenges that face them. TDD eliminates tentative traits, it teaches programmers to communicate, and it encourages team members to seek out criticism However, even the author admits that grumpiness must be worked out individually! In short, the premise behind TDD is that code should be continually tested and refactored. Kent Beck teaches programmers by example, so they can painlessly and dramatically increase the quality of their work.



Kent Beck consistently challenges software engineering dogma, promoting ideas like patterns, test-driven development, and Extreme Programming. Currently affiliated with Three Rivers Institute and Agitar Software, he is the author of many Addison-Wesley titles.






Preface.


Acknowledgments.


Introduction.

I. THE MONEY EXAMPLE.

1. Multi-Currency Money.


2. Degenerate Objects.


3. Equality for All.


4. Privacy.


5. Franc-ly Speaking.


6. Equality for All, Redux.


7. Apples and Oranges.


8. Makin' Objects.


9. Times We're Livin' In.


10. Interesting Times.


11. The Root of All Evil.


12. Addition, Finally.


13. Make It.


14. Change.


15. Mixed Currencies.


16. Abstraction, Finally.


17. Money Retrospective.


II. The xUnit Example.

18. First Steps to xUnit.


19. Set the Table.


20. Cleaning Up After.


21. Counting.


22. Dealing with Failure.


23. How Suite It Is.


24. xUnit Retrospective.


III. Patterns for Test-Driven Development.

25. Test-Driven Development Patterns.


26. Red Bar Patterns.


27. Testing Patterns.


28. Green Bar Patterns.


29. xUnit Patterns.


30. Design Patterns.


31. Refactoring.


32. Mastering TDD.


Appendix I: Influence Diagrams.


Appendix II: Fibonacci.


Afterword.


Index. 0321146530T10172002



andere Formate