Bültmann & Gerriets
Politics of Play
Wargaming with the US Military
von Aggie Hirst
Verlag: Oxford University Press
E-Book / PDF
Kopierschutz: Adobe DRM


Speicherplatz: 17 MB
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ISBN: 978-0-19-762921-5
Erschienen am 15.02.2021
Sprache: Englisch

Preis: 22,99 €

Klappentext
Biografische Anmerkung
Inhaltsverzeichnis

A wargaming renaissance has been underway in the US military. Having proven to be the most effective recruitment tool of the 21st century, games have proliferated across all levels of the military's strategic, operational, training, and rehabilitation architecture. From board games to high-tech digital and virtual reality platforms, wargames enable milarites to learn lessons from the past, play out possible responses to current crises, and explore the effectiveness of future operations and strategies. From the Russian invasion of Ukraine to the Covid 19 pandemic, today wargames are a key means by which the US military--and many other militaries--make plans and fight wars.

Politics of Play is the first academic book dedicated to the US military wargaming renaissance. Grounded in 100 hours of interviews undertaken by the author during fieldwork with US military wargamers, it explores how games intervene in players' cognitive and affective registers using immersion and the drive to win. In addition, Politics of Play develops a new theory of play grounded in the thought of Jacques Derrida which seeks to expose and disrupt the politics and power relations at work in the use of games to produce warfighters in the digital age.



Aggie Hirst, Associate Professor in International Relations Theory and Methods in the Department of War Studies, King's College London

Situated in international political theory and critical military studies, Aggie Hirst's research focuses on play, games, and violence. Having completed her ESRC funded PhD at the University of Manchester in 2010, she held lectureships at the University of Leeds and City University of London before joining King's in 2017.



Introduction

Chapter 1: Conceptualizing Wargaming

Chapter 2: The State of Play

Chapter 3: A Genealogy of Play in Western Philosophy

Chapter 4: Deconstructive Play
Chapter 5: Play as Pedagogy: Gaming the Cognitive Dimension

Chapter 6: Playing the Player: Gaming the Affective Dimension

Chapter 7: For the Win

Chapter 8: The Politics of Immersion


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