The Routledge Handbook of Language Learning and Technology brings together leading international authorities in a number of key areas of development and change, and opens up the field of language learning by exploring the pedagogical importance of technological innovation. Led by fundamental concepts, theories and frameworks from language learning and teaching research rather than by specific technologies, this handbook is the essential reference for all students, teachers and researchers of Language Learning within Applied Linguistics, TESOL/ELT and Modern Languages.
Fiona Farr lectures in English Language Teaching in the School of Languages, Literature, Culture and Communication at the University of Limerick, where she was also Assistant Dean for Academic Affairs in the Faculty of Arts, Humanities and Social Sciences from 2008-2011. She is a member of the Centre for Applied Language Studies (CALS), and the Inter-Varietal Applied Corpus Studies (IVACS) Research Group. She is involved in English language teacher education at undergraduate and postgraduate levels, and is currently leading the development of a PhD in TESOL to begin in September, 2013.
Liam Murray currently lectures in French language and culture, Computer-Assisted Language Learning Assessment Methods and Second Language Acquisition in the School of Languages, Literature, Culture and Communication at the University of Limerick, where he is also a member of the Centre for Applied Language Studies. At this same University, he was the Initiator and the Course Director for the successful launch in 2006 of the B.Sc. in Multimedia and Computer Games Development within the Computer Science and Information Systems Department, on which he also lectures.
List of figures
List of tables
Acknowledgements
Permissions
List of acronyms
List of contributors
Introduction
Fiona Farr and Liam Murray
Part I: Historical and conceptual contexts
Part II: Core issues
Part III: Interactive and collaborative technologies for language learning
Part IV: Corpora and data-driven learning
Part V: Gaming and language learning
Part VI: Purpose designed language learning resources