Bültmann & Gerriets
Methods for Studying Video Games and Religion
von Vít Sisler, Kerstin Radde-Antweiler, Xenia Zeiler
Verlag: Taylor & Francis
Taschenbuch
ISBN: 978-0-367-88992-0
Erschienen am 10.12.2019
Sprache: Englisch
Format: 229 mm [H] x 152 mm [B] x 15 mm [T]
Gewicht: 318 Gramm
Umfang: 222 Seiten

Preis: 56,00 €
keine Versandkosten (Inland)


Jetzt bestellen und voraussichtlich ab dem 22. Oktober in der Buchhandlung abholen.

Der Versand innerhalb der Stadt erfolgt in Regel am gleichen Tag.
Der Versand nach außerhalb dauert mit Post/DHL meistens 1-2 Tage.

klimaneutral
Der Verlag produziert nach eigener Angabe noch nicht klimaneutral bzw. kompensiert die CO2-Emissionen aus der Produktion nicht. Daher übernehmen wir diese Kompensation durch finanzielle Förderung entsprechender Projekte. Mehr Details finden Sie in unserer Klimabilanz.
Klappentext
Biografische Anmerkung
Inhaltsverzeichnis

This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century.



Vít Šisler is Assistant Professor of New Media Studies at Charles University in Prague, Czech Republic. His research addresses critical approaches to the intersection of culture and digital media, namely the internet, social media, video games, the networked public sphere, and online communities.

Kerstin Radde-Antweiler is Associate Professor of Religious Studies at the University of Bremen, Germany. Her research focuses on mediatized religion, mediatization theory, Pagan and Christian traditions, ritual studies, and actor-centered religious historiography.

Xenia Zeiler is tenure track Professor of South Asian Studies at the University of Helsinki, Finland. Her research is situated at the intersection of digital media, religion, and culture, with a special focus on India and the worldwide Indian community.



Introduction; Level up: Methods for studying video games and religion, Xenia Zeiler; Part 1: Textual and audiovisual narratives; 1 Critical discourse analysis: Studying religion and hegemony in video games, Kathrin Trattner; 2 Gaming elicitation in episodic interviews: Let's play baptism, Kerstin Radde-Antweiler; Part 2: In-game performance; 3 An ethnographic method for the study of religion in video game environments, Gregory Price Grieve; 4 Surreal impersonation, William Sims Bainbridge; Part 3: Production and design, 5 Design-based research: Mobile gaming for learning Jewish history, tikkun olam, and civics, Owen Gottlieb; 6 Phenomenological hermeneutics as a bridge between video games and religio-aesthetics, Mikhail Fiadotau; Part 4: Interactivity and rule system; 7 Empirical triangulation: Applying multiple methods to explore religion and myth through video games, Enrico Gandolfi; 8 Petri net modeling: Analyzing rule-based representations of religion in video games, Vít Šisler; 9 Qualitative in-depth interviews: Studying religious meaning-making in MMOs, Stef Aupers, Julian Schaap and Lars de Wildt; Part 5: Gamer-generated content; 10 Normalized social distance: Quantitative analysis of religion-centered gaming pages on social networks, Josef Šlerka and Vít Šisler; 11 Coding comments on gaming videos: YouTube Let's Plays, Asian games, and Buddhist and Hindu religions, Xenia Zeiler; Critical reflection; 12 How to study religion and video gaming: A critical discussion, Kerstin Radde-Antweiler


andere Formate