Fully updated to reflect the changing (and increasing) use of role play to reinforce learning both at school and work, this seminal work has now been adapted to incorporate advice on the use of computers in training and educational role-plays. Packed with practical tips yet firmly fixed upon a sound theoretical basis the book provides an ideal introduction to the topic. This book describes the full range of role-play methods available, offering tips about the advantages and limitations inherent in them. The author challenges readers to look beyond their current practice and examines other and sometimes better ways which may be more suited to the particular task at hand.