This textbook presents the mathematics that is foundational to multimedia applications. Featuring a rigorous survey of selected results from algebra and analysis, the work examines tools used to create application software for multimedia signal processing and communication.
Replete with exercises, sample programs in Standard C, and numerous illustrations, Mathematics for Multimedia is an ideal textbook for upper undergraduate and beginning graduate students in computer science and mathematics who seek an innovative approach to contemporary mathematics with practical applications. The work may also serve as an invaluable reference for multimedia applications developers and all those interested in the mathematics underlying multimedia design and implementation.
Numbers and Arithmetic.- Space and Linearity.- Time and Frequency.- Sampling and Estimation.- Scale and Resolution.- Redundancy and Information.- Answers.- Basics, Technicalities, and Digressions.