Bültmann & Gerriets
Rethinking Problem-based Learning for the Digital Age
A Practical Guide for Online Settings
von Maggi Savin-Baden, Heather Fraser
Verlag: Routledge
Taschenbuch
ISBN: 978-1-032-15320-9
Erschienen am 19.10.2023
Sprache: Englisch
Format: 229 mm [H] x 152 mm [B] x 11 mm [T]
Gewicht: 298 Gramm
Umfang: 200 Seiten

Preis: 53,60 €
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Biografische Anmerkung
Inhaltsverzeichnis
Klappentext

Maggi Savin-Baden is Professor of Higher Education Research at the University of Worcester, UK.

Heather Fraser is Assistant Professor in Occupational Therapy at Coventry University, UK.



Introduction Part I: Deciding How to Implement Problem-based Learning Online 1. Reasons for Implementing Problem-based Learning Online 2. Forms of Problem-based Learning Online 3. Common Assumptions and Mistakes Part II: The Art of Facilitation 4. Equipping Facilitators 5. Facilitation in the Disciplines 6. Supporting Students Part III: Designing Problem-based Learning Online Environments 7. The Tech and the Platforms 8. Problem-based Learning in Virtual Worlds and Virtual and Augmented Reality 9. Postdigital PBL Futures Glossary



Rethinking Problem-based Learning for the Digital Age provides grounded, evidence-based strategies for teaching faculty, academic developers and educational technologists who are changing their problem-based learning (PBL) modules and programmes from face-to-face to online. Given today's rapid advancements in learning and curriculum development specific to online and blended modes, there is considerable potential to introduce new forms of PBL in higher education. This book applies fundamental and cutting-edge research, including original scholarship by the authors, to innovative PBL practices and realistic tasks that can be brought to life through digital environments, teamwork and resources. Whether re-contextualizing PBL practices for newly online/blended instruction or seeking fresh PBL approaches for existing digital education environments across disciplines, readers will be guided to construct active, highly motivating, learner-centred experiences using simulations, games, virtual reality, multimedia and other complex innovations.


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