Bültmann & Gerriets
Video Games, Crime, and Control
Getting Played
von Kevin F. Steinmetz, Jonathan A. Grubb
Verlag: Taylor & Francis
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ISBN: 978-1-04-008763-3
Auflage: 1. Auflage
Erschienen am 09.09.2024
Sprache: Englisch

Preis: 50,49 €

Klappentext
Biografische Anmerkung
Inhaltsverzeichnis

Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games.



Kevin F. Steinmetz is a professor of criminology in the Department of Sociology, Anthropology, and Social Work at Kansas State University, USA. His scholarship cuts across multiple areas including cybercrime, criminological theory, racial inequality and criminal justice, gender and crime, as well as crime, criminal justice, and popular culture. He is the author of Hacked: A Radical Approach to Hacker Culture and Crime and Cybercrime and Society. His works have also appeared in prestigious outlets, including The British Journal of Criminology, Theoretical Criminology, Critical Criminology, Crime Media Culture.Jonathan A. Grubb is the Military Domestic Abuse Senior Research and Evaluation Analyst for the National Organization for Victim Advocacy (NOVA). His research centers on the spatiotemporal clustering of crime, victimization of vulnerable populations, perceptions and attitudes of professionals working with victims of domestic violence as well as human trafficking, and arson within urban environments. Recent publications include Crime TV: Streaming Criminology in Popular Culture which utilizes modern television shows as a frame for understanding criminological theory.



  1. Introduction
  • Kevin F. Steinmetz & Jonathan A. Grubb
  1. Chains in Bioshock: The Illusion of Freedom and Free Will
  • Melissa A. Petkovsek
  1. The Apprehensive Violence of Death Stranding: Meditations on Ropes and Sticks
  • Kevin F. Steinmetz
  1. "Are You Sure the Only You is You?": Domestic Violence and Critiquing the Other in the Spectral Remains of P.T.
  • Sara Skott & Karl-Fredrik Scott Bengtson
  1. Demonology, Dark Fantasy, and the Devil: Representations of Early Criminological Theory and Justice in Diablo 2.
  • Chad Posick
  1. "We're Thieves in a World that Don't Want Us No More": The Red Dead Redemption Series as a Case Study of the Philosophies of Punishment
  • Shon M. Reed, Logan P. Kennedy, & Breanna Boppre
  1. Making Light of Darkness: Crime and Justice in LEGO Star Wars: The Skywalker Saga
  • Colin Atkinson
  1. Fighting Fire with Fire: Disco Elysium and procedural (In)Justice
  • Edward L. W. Green
  1. To Serve and Protect from Behind the Mask: Miles Morales in Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales, Policing, Justice, and Representation
  • Christina Fawcett & Steven Kohm
  1. Cynicism in Police Simulation: A Case Study of Beat Cop
  • James Popham, Andrea Corradi, Michael Ouellet, Sarthak Pal, Chris McDiarmid, Jocelyn Booton, & Michelle Goodridge


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