Bültmann & Gerriets
The Video Game Debate
Unravelling the Physical, Social, and Psychological Effects of Video Games
von Rachel Kowert, Thorsten Quandt
Verlag: Routledge
Gebundene Ausgabe
ISBN: 978-1-138-83160-5
Erschienen am 28.09.2015
Sprache: Englisch
Format: 229 mm [H] x 152 mm [B] x 13 mm [T]
Gewicht: 445 Gramm
Umfang: 204 Seiten

Preis: 201,50 €
keine Versandkosten (Inland)


Jetzt bestellen und voraussichtlich ab dem 24. Oktober in der Buchhandlung abholen.

Der Versand innerhalb der Stadt erfolgt in Regel am gleichen Tag.
Der Versand nach außerhalb dauert mit Post/DHL meistens 1-2 Tage.

klimaneutral
Der Verlag produziert nach eigener Angabe noch nicht klimaneutral bzw. kompensiert die CO2-Emissionen aus der Produktion nicht. Daher übernehmen wir diese Kompensation durch finanzielle Förderung entsprechender Projekte. Mehr Details finden Sie in unserer Klimabilanz.
Klappentext
Inhaltsverzeichnis
Biografische Anmerkung

Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communitities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.



1. A Brief History of Video Games James D. Ivory 2. The Rise (and Refinement) of Moral Panic Nicholas D. Bowman 3. Are Electronic Games Health Hazards or Health Promoters? Cheryl K. Olson 4. The Influence of Digital Games on Aggression and Violent Crime Mark Coulson and Christopher J. Ferguson 5. Gaming Addiction and Internet Gaming Disorder Mark D. Griffiths 6. Social outcomes: Online game play, social currency, and social ability Rachel Kowert 7. Debating How to Learn From Video Games John L. Sherry 8. Video Games and Cognitive Performance Gillian Dale and C. Shawn Green 9. Exploring Gaming Communities Frans Mäyrä 10. No black and white in video game land! Why we need to move beyond simple explanations in the video game debate Thorsten Quandt and Rachel Kowert



Rachel Kowert received her PhD in Psychology from the University of York (UK), where her research focused on the relationships between social competence and online video game involvement.

Thorsten Quandt holds the chair of Online Communication at the University of Münster (Germany) and is a distinguished scientist with extensive experience in digital games research.


andere Formate