Bültmann & Gerriets
Rhetoric/Composition/Play Through Video Games
Reshaping Theory and Practice of Writing
von R. Colby, M. Johnson
Verlag: Manchester University Press
Reihe: Digital Education and Learning
Hardcover
ISBN: 978-1-349-45562-1
Auflage: 2013 edition
Erschienen am 20.03.2013
Sprache: Englisch
Format: 216 mm [H] x 140 mm [B] x 14 mm [T]
Gewicht: 304 Gramm
Umfang: 239 Seiten

Preis: 55,00 €
keine Versandkosten (Inland)


Jetzt bestellen und voraussichtlich ab dem 20. November in der Buchhandlung abholen.

Der Versand innerhalb der Stadt erfolgt in Regel am gleichen Tag.
Der Versand nach außerhalb dauert mit Post/DHL meistens 1-2 Tage.

klimaneutral
Der Verlag produziert nach eigener Angabe noch nicht klimaneutral bzw. kompensiert die CO2-Emissionen aus der Produktion nicht. Daher übernehmen wir diese Kompensation durch finanzielle Förderung entsprechender Projekte. Mehr Details finden Sie in unserer Klimabilanz.
Klappentext
Inhaltsverzeichnis

An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.



Table of Contents Foreword; Cynthia L. Selfe & Gail E. Hawisher Introduction: Rhetoric/Composition/Play; Richard Colby, Matthew S. S. Johnson &Rebekah Shultz Colby PART I: PLAY 1. The Game of Facebook and the End(s) of Writing Pedagogy; John Alberti 2. The Pencil-Shaped Joystick: A Synoptic History of Text in Digital Games; Nate Garrelts 3. Who are You Here?: The Avatar and the Other in Video game Avatars; Katherine Warren 4. Developing and Extending Gaming Pedagogy: Designing a Course as Game; Justin Hodgson PART II: COMPOSITION 5. On Second Thought...; Mark Mullen 6. Ludic Snags; Matthew S. S. Johnson & Richard Colby 7. Metaphor, Writer's Block, and The Legend of Zelda: A Link to the Writing Process; Benjamin Miller 8. Drag and Drop: Teaching Our Students Things We Don't Already Know; Danielle LaVaque-Manty 9. Gender and Gaming in a First-Year Writing Class; Rebekah Shultz Colby PART III: RHETORIC 10. Exploitationware; Ian Bogost 11. Techne as Play: Three Interstices; James Schirmer 12. What Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities, Roleplaying, and Fandom in World of Warcraft; Lee Sherlock 13. Grammar Interventions in Gaming Forums: Intersections of Academic and Non-Academic Standards; Larry Beason 14. Mr. Moo's First RPG: Rules, Discussion and the Instructional Implications of Collective Intelligence on the Open Web; Trevor Owens Afterword; Debra Journet


andere Formate
weitere Titel der Reihe