This book provides critical analysis and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.
Graham J. Murphy is Professor with the School of English and Liberal Studies (Faculty of Business) at Seneca College (Toronto). He co-edited Beyond Cyberpunk: New Critical Perspectives with Sherryl Vint (2010), co-authored Ursula K. Le Guin: A Critical Companion with Susan M. Bernardo (2006), and authored several articles that have appeared in numerous anthologies and peer-review journals. He is an Associate Editor for Journal of the Fantastic in the Arts and sits on the editorial advisory boards of both Science Fiction Studies and Extrapolation.
Lars Schmeink is Professor of Media Studies at the Institut für Kultur- und Medienmanagement, Hochschule für Musik und Theater (Hamburg) and is currently the president of the Gesellschaft für Fantastikforschung (Association for Research in the Fantastic). He is the German section editor for media in the Open Library of the Humanities, the author of Biopunk Dystopias: Genetic Engineering, Society, and Science Fiction (2016), and has published in Science Fiction Studies, Science Fiction Film and Television and Journal for the Fantastic in the Arts.
Scott Bukatman
Foreword: Cyberpunk and its Visual Vicissitudes
Graham J. Murphy and Lars Schmeink
Introduction: The Visuality and Virtuality of Cyberpunk
I: "Image/Text Concatenations"; or, From Literary to Visual Cyberpunk (and back again)
II: "Tactics of Visualization"; or, From Visual to Virtual Cyberpunk (and back again)
"My Targeting System is a Little Messed Up": The Cyborg Gaze in the RoboCop Media Franchise
III: "Emerging World Orders"; or, Cyberpunk as Science Fiction Realism
1980s German Cyberpunk Cinema: Kamikaze 1989 and Nuclearvision