Bültmann & Gerriets
The Art of Videogames
von Grant Tavinor
Verlag: Wiley
Hardcover
ISBN: 978-1-4051-8788-6
Erschienen am 01.10.2009
Sprache: Englisch
Format: 229 mm [H] x 152 mm [B] x 14 mm [T]
Gewicht: 354 Gramm
Umfang: 240 Seiten

Preis: 36,50 €
keine Versandkosten (Inland)


Jetzt bestellen und voraussichtlich ab dem 23. Oktober in der Buchhandlung abholen.

Der Versand innerhalb der Stadt erfolgt in Regel am gleichen Tag.
Der Versand nach außerhalb dauert mit Post/DHL meistens 1-2 Tage.

36,50 €
merken
zum E-Book (PDF) 27,99 €
klimaneutral
Der Verlag produziert nach eigener Angabe noch nicht klimaneutral bzw. kompensiert die CO2-Emissionen aus der Produktion nicht. Daher übernehmen wir diese Kompensation durch finanzielle Förderung entsprechender Projekte. Mehr Details finden Sie in unserer Klimabilanz.
Biografische Anmerkung
Klappentext
Inhaltsverzeichnis

Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.



The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
* Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts
* Explores how philosophical theories developed to address traditional art works can also be applied to videogames
* Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer
* Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds
* Argues that videogames do indeed qualify as a new and exciting form of representational art



Acknowledgments.
1. The New Art of Videogames.
2. What Are Videogames Anyway?
3. Videogames and Fiction.
4. Stepping into Fictional Worlds.
5. Games through Fiction.
6. Videogames and Narrative.
7. Emotion in Videogaming.
8. The Morality of Videogames.
9. Videogames as Art.
Glossary.
References.
Index.


andere Formate