Join Wilburton Fox as he embarks on the next adventure in through Gwelf and into the Hinterlands. Prepare for the journey, hire a guide, be wise, and survive the journey.
Larry MacDougall entered the commercial art world approximately thirty years ago and has been very busy ever since. He began working for gaming publishers, contributing work to many projects in the Dungeons and Dragons, fantasy tabletop role playing vein. Larry was content with this work for many years but gradually the games began to take on a violent and darker tone. This is when he decided to leave the gaming world and cross over to children's publishing where he illustrated many books for publishers both in Canada and abroad. For the last fifteen years, Larry has been working as an animation designer, book illustrator, environment and character designer for games, and fine artist making personal art for private clients. He has also been dreaming up the world of Gwelf.
Now he is taking a step further along on that adventure and inviting you to come along.
Table of Contents (abridged)
Introduction
Publisher's Note
Part 1 - Journeying out of the City of Gwelf
Research
Guide & Equipment
Part 2 - On the Road
Adventuring Party
Scrublands
Part 3 - Into the Hinterlands
Passing Border Fort XI
Off-road adventuring, equipment, and characters
Skirmishes
Part 4 - The Recovered Text
Notes from Duffield
Notes from Patch
Wilburton's journal from the Southern Woodlands
Appendix
Terms of Gwelf (explain Ravenkind, Sparrowkind, Home Guard, magics, etc. )