The framework and method for understanding the new generation of learners.- Practicing collaboration skills through role-play activities in a 3d virtual world.- E-textbook in K-12 Education: A case study in Beijing.- Context-aware mobile role playing game for learning.- Development and evaluation of an ontology based navigation tool with learning objects for educational purposes.- Software engineering and modeling in TEL.- Gesture-based technologies for enhancing learning.- Design of technology-enhanced learning environments that connect classrooms to the real world.- On the usage of health records for the teaching of decision-making to students of medicine.- Accessible e-learning for students with disabilities from the design to the implementation.- A systematic analysis of metadata application profiles of learning object repositories in Europe.- Mobile learning in nursing education: lessons learned.- Pedagogical and organisational issues in the campaign for it literacy through spoken tutorials.- Practicing collaboration skills through role play activities in a 3d virtual world.
The book addresses the main issues concerned with the new development of learning processes, innovative pedagogical changes, the effects of new technologies on education, future learning content, which aims to gather the newest concepts, research and best practices on the frontiers of technology enhanced learning from the aspects of learning, pedagogies and technologies in learning in order to draw a picture of technology enhanced learning in the near future. Some issues like "e-learning ... m-learning ... u-learning - innovative approaches," "the Framework and Method for Understanding the New Generation Students," "Context-aware Mobile Role Playing Game for Learning," " Pedagogical issues in content creation and use: IT literacy through Spoken Tutorials," "Supporting collaborative knowledge construction and discourse in the classroom," "Digital Systems for Hierarchical Open Access to Education," " Using Annotated Patient Records to Teach Clinical Reasoning to Undergraduate Students of Medicine," " Utilizing Cognitive Skills Ontology for Designing Personalized Learning Environments" and "Using Interactive Mobile Technologies to Develop Operating Room Technologies Competency" are discussed in separate chapters.