Professor Christina Hong, PhD, is President of the Technological and Higher Education Institute of Hong Kong. She has a strong background in educational management and leadership with an emphasis on organizational change management, curriculum transformation, technology enhanced learning, and teacher praxis across the school, VET and higher education sectors. Christina's prior positions include senior executive roles in the Technical and Further Education and university sectors in Australia as well as national educational reform and leadership roles in New Zealand. She is particularly interested in how tertiary institutions can foster C21st employability skills, the dynamic of innovation ecosystems, and collaboration through internationalization and applied research activities.
Dr Will W. K. Ma is the Head of Learning Commons, Technological and Higher Education Institute of Hong Kong. His responsibilities include providing physical space, information technology facilities, printed and online learning resources for staff and students to support research, teaching and learning. He is also the champion to staff development, especially in technology enhanced learning and teaching. Dr. Ma's research focuses on the use of information systems for communication, knowledge sharing and knowledge creation. He has published in various journals, including Computers in Human Behavior, Journal of Computer Assisted Learning, International Journal of Communications, Law, and Policy, and Information & Management. He has served as Co-editor of the Journal of Communication and Education; and as Editor of Cogent Social Sciences.
Rethinking the Role of Education and Educators.- 1. Multidisciplinary Learning Environments Generating Innovation Competences - Some Examples from Turku University of Applied Sciences in Finland.- 2. Aiming to Support Students' Expertise in Higher Education: A Theoretical Case Study on Evaluation of Learning Environments with the Model of Domain Learning.- 3. Application of Five Models of Academic Developer Practice to Develop Educators for Applied Learning.- 4. Changing the Mindset of Engineering Educators to Teach Design Studios.- 5. Where Do Students Go: A Review of Educational Pathways for Students and Graduates in a Four-Year Degree Program in an Ontario College.- Vocational and Professional Education.- 6. Design and Multidisciplinarity: Co-Creation in Practice.- 7. Synergy for Success: How to Better Develop Vocational and Professional Education and Training in Hong Kong?.- 8. Vocational Education 4.0: Vocational Education and the Effects of Digitalization on Vocational Education in Germany.- 9. Work Integrated Learning and Co-Curricular Collaboration with Cricket Hong Kong.- Curriculum and the Future of Work.- 10. The Global Partners European Alliance - Charting Its Course.- 11. Curriculum for the Future of Financial Trading.- 12. Research on High-End Character Design Market.- Innovative Pedagogies and Instructional Design.- 13. Collaboratively Informed, Individually Implemented: Instructor Approaches to (Biomedical) Engineering Studio Teaching.- 14. Connecting the Dots: Practice as Research (Par) as an Innovative Creative Industries Pedagogy.- 15. The Impact of Competition-Based Learning on Enhancing Students' Motivation, Engagement and Professionalism: A Case Study of Fashion Design Undergraduates in Hong Kong.- 16. The Relationship between the Aesthetic Attributes of Sports Bras Design and the 3D Body Measurements of Generation Y Females in Hong Kong.- 17. Students Take Over as Curriculum Co-Designers and Facilitators: A Case Study from Engineering.- Adaptive Learning Technologies.- 18. Creating Academic Legitimacy for Education 4.0: The Case for Embedding Pragmatism and Ethics into Teaching Design.- 19. The Use of Innovative Customer Relationship Management Technologies for Developing a Framework for Health Education of Ageing Population.- 20. Developing Clinical Reasoning Skills in Undergraduate Sports Therapy Students: The Effects of an International Collaboration Using an Online Interactive Learning Platform.- 21. Real-World Simulation: Software Development.- Data Analytics, Assessment and Feedback.- 22. Learning Outcomes of Design-Streamed Students and Management-Streamed Students in a Combined Design Thinking Class.- 23. International Peer-Assisted Learning (Ipal).