Bültmann & Gerriets
Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
von Adam Chapman
Verlag: Taylor & Francis
Reihe: Routledge Advances in Game Studies
E-Book / PDF
Kopierschutz: Adobe DRM


Speicherplatz: 2 MB
Hinweis: Nach dem Checkout (Kasse) wird direkt ein Link zum Download bereitgestellt. Der Link kann dann auf PC, Smartphone oder E-Book-Reader ausgeführt werden.
E-Books können per PayPal bezahlt werden. Wenn Sie E-Books per Rechnung bezahlen möchten, kontaktieren Sie uns bitte.

ISBN: 978-1-317-55386-1
Erschienen am 05.05.2016
Sprache: Englisch
Umfang: 302 Seiten

Preis: 58,49 €

Biografische Anmerkung
Klappentext
Inhaltsverzeichnis

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden



This book provides the first in-depth exploration of video games as history. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.



Part I: Digital Games as History1. Introduction 2. Interacting with Digital Games as History Part II: Digital Games as Historical Representations 3. Simulation Styles and Epistemologies 4. Time and Space 5. Narrative in Games: Categorising for Analysis 6. Historical Narrative in Digital Games Part III: Digital Games as Systems for Historying 7. Affording Hertiage Experiences, Reenactment and Narrative Historying 8. Digital Games as Historical Reenactment 9. Digital Games as (Counterfactual) Narrative Historying Part IV: Digital Games as a Historical Form 10. Conclusions.


andere Formate